Programming Producer Toronto
CAD 35+ / hour
Posted on Jun 18, 2026
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Programming Producer Toronto
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Programming Producer - Othership Toronto
Part-time to start (~20 hrs/week, starting at $35/hour) · Path to full-time
On-site in Toronto - Yorkville + Adelaide ships · 4-5 days/evenings/week in the ships
Reports to: Harry Taylor, Director of Programming
About The Role
Classes are the soul of Othership. They're the part of the product we've spent the longest mastering, and they're what makes Othership unlike anywhere else.
The next frontier is Free Flow and special events. Free Flows are the majority of Journeys we deliver, which makes them the biggest lever we have left to pull - we've started elevating them with tea service, salt scrubs, the essential oil bar cart, and a handful of other touches, and now it's time to push that work much further.
Special events sit alongside: niche, high-impact moments - breathwork takeovers, comedy nights, Music Nights, Lovership - that need to be produced with the same care and craft we bring to a class.
The gap is throughput. We concept new programming faster than we can produce them, test them and train guides to scale them. Good ideas die in chats and the ones that survive often arrive on the floor under-baked. This role exists to fix that.
A programming concept hands off to you from the leadership team - already shaped, already loose-scoped - and you take it from there. You run the experiment yourself, source the talent, brief the Guides and Stewards, manage the props, coordinate with marketing on the listing and social brief, stand in the room as the main coordinator when it goes live, and write the debrief the next day. Then you produce V2 sharper than V1, based on what you observed and the feedback you gathered.
The immediate output is a steady stream of new experiences for Journeyers. The compounding output is a tested, refined library of programming Othership can roll out reliably across cities.
What You'd Own
Producing programming end to end. A well-defined concept comes from the programming leadership team. You take it and turn it into a real thing in the ship: run-of-show, prop list, signage copy, Guide and Steward briefings, talent and vendor coordination, day-of execution. Each program becomes one of your active projects until it's stable enough to be handed off as an official offering.
Iteration. Othership doesn't aim to launch perfect - we aim to launch and learn. A new program typically needs to be tested and refined 3-5 times before it's ready to become an official offering. You own the test cycle and the feedback loop end to end: producing each version, identifying what worked and what didn't, deciding what changes go into the next iteration, and scheduling the next test. Once a program is dialed in for observation, Harry and/or a Lead Guide joins for an official review and sign-off, and from there Harry writes the formal SOP from your collected debriefs.
Rollout into the official lineup. Once a program is signed off and the SOP is written, the work isn't done – it needs to land in the regular schedule. You run the rollout: ensuring the broader Guide team is properly trained on the new program (working with the scheduler), getting it placed on the schedule in perpetuity, and confirming the marketing team has what they need to keep it visible to Journeyers month over month. A program isn't "shipped" until it's running cleanly without you in the room.
Talent and vendor outreach. Booking the people who make activations work - Guides, and partner activations alike. Building a small black book of trusted contacts and managing those relationships over time. Partner activations and external collaborations always loop through internal scheduler before approval - keeps us aligned on crossover and channel.
Coordination across the team. The programming leadership team (Harry and others), the videographer's call sheet, the marketing team's social brief, the Mariana Tek copy, the internal schedule, the Guide assignments with the scheduler, and - most critically - the floor staff helping execute the activation in real time. You're the connective tissue keeping these work-streams moving in the same direction without dropping a thread.
Floor presence and Journeyer interviews. 4-5 evenings a week on the floor, in Guide uniform. When an activation is running (about three nights a week), you're the coordinator - watching it land, talking to Journeyers between rounds, catching the small things that didn't connect. When nothing is running, you're still on the floor: interviewing Journeyers on their way out, gathering feedback, collecting ideas. Once a month, you run a structured Journeyer interview group to pull deeper insights for the team.
Small-format testing. Alongside the headline activations, you're constantly trialing the smaller touches that shape Free Flow - first timer journeyer greeting, shepherding, landings trials, the essential oil bar cart, hydrosols, salts, conversation cards in the commons. Try things at the half-baked stage, observe what lands, refine. These compound into the ambient texture of an Othership night.
Monthly reporting and vibe curation. You're the eyes and ears on the floor. The role has real creative latitude - you're identifying what's flat, what could be elevated, and proposing your own concepts to test. Each month you compile your observations (from activations, Journeyer interviews, small-format tests, and the monthly Journeyer interview group) into a written report for the leadership team. Othership is built on vibe and magic, and this role is a vibe master and a magic maker in the most literal sense - a taste-maker, in the brand's language. Down the road, expect to be the person bringing fresh programming concepts and championing the tests that up-level the magic.
What We're Looking For
Taste - and a deep working knowledge of the Othership vibe. This is the table-stakes requirement and the most important one. You've been to enough sessions as a Journeyer to know what a 10/10 Othership experience feels like, and you can articulate why a class, a Free Flow, or a Guide-to-Journeyer experience lands flat when it does. You can name the difference between a great class and a bad class, a magic moment and a moment that gets forgotten, a great Guide-to-Journeyer experience and a bad one. You can give specific, actionable feedback after watching something – not just "that didn't work" but "that didn't work because x, and my proposed solution is y." The whole iteration model depends on you being able to identify problems precisely and propose specific fixes – that's only possible if you know the product cold.
Highly organized and accountable. You'll be running multiple programming projects in parallel - each with its own talent, run-of-show, props, marketing brief, and Guide briefing. You live in calendars and Notion. You know how to leverage AI tools to help with organization, communication, and getting more done in less time. You communicate clearly and proactively. When something is at risk of slipping, you flag it before it slips. You're given full autonomy and you take ownership end to end - these projects are yours, the team relies on you to land them, and you don't need to be chased.
Communicative and unafraid of the room. You're talking to Journeyers in real time, briefing Guides on their roles, coordinating with vendors who don't know our space, and pulling feedback from the floor staff working the activation. You're the kind of person who walks up to a stranger after a session and asks how it landed. Sociability and hospitality are core to this role, not optional - feedback comes from everywhere, and you need to be confident drawing it out.
Adaptable and efficient. Things break in real time. A vendor cancels, a program that sounded great on paper is a complete flop and needs to pivot mid-night, a 60-person room reads completely differently than the 30-person test. You change things on the fly, document what you changed and whether it worked, and bring it to the next debrief. You don't over-plan, you don't get stuck in the weeds, and you'd rather test something at 70% and learn from it than wait for 100% and never ship.
Discerning. Adapting on the fly only works if you have judgment about what to change and why. You can read a room, name what's off, propose a specific fix, report back cleanly, and roll the change in next time.
Toronto-based and in the ships 4-5 evenings a week. This role doesn't work remotely. Most programming happens 5pm–10pm, and the Journeyer interviews, small-format tests, and floor-presence work happen alongside it - so 4-5 evenings a week in Yorkville or Adelaide is the actual ask, not a stretch goal. If you're not a hell yes on that, this isn't the role.
Nice to Have
Background in events, hospitality, festivals, theatre, music, nightlife, retreats, or any other production-heavy environment.
How This Starts
We're hiring this as a paid trial first - 20 hrs/week at $35/hour, with the runway to grow into a full-time role if it's a fit on both sides.
The first 120 days focus on producing 7–8 new programming experiences plus a parallel stream of small-format tests and existing programming auditing. Below is the working list - not exhaustive, and the priorities will shift as we learn - but it's what's on deck for V1.
Full activations and special events
Restorative candle-lit Free Flow
Aufguss showdown event
Front-of-house drinks service
Low-heat sound bath night
Self-Care Social
Lower-lift activations
Forest Bathing Free Flow
Pure Silence Free Flow
Herbal infusion night
Small-format tests and refinements (ongoing, in parallel)
Incense - thurible walked through the room
Essential oil bar cart - test, refine, document
Salt scrub - test, refine, document
Conversation cards in the commons
Journeyer check-ins on the way out
Essential Oil Tarot station
Each headline activation runs through a test-and-iterate cycle (3–5 reps). The small-format tests compound across months and feed the monthly report. The cycle for each headline program looks like:
You produce V1. Guides and Stewards briefed, talent or vendors lined up, run-of-show drafted, props sourced, marketing brief handed off.
The program runs. You're on the floor. You watch, take notes, talk to Journeyers and Guides about what's landing and what isn't.
You write a debrief inside 48 hours. What worked, what didn't, what changes go into V2, when to run it next.
You produce V2 with the changes. Run again. Debrief again.
Repeat until the program is hitting consistently – usually 3–5 iterations total.
Once the program is dialed in, Harry, a mentor, or a senior Lead Guide joins for an observation and sign-off. After that sign-off, the program becomes an official Othership offering, and Harry writes the formal SOP from your collected debriefs.
Roll out and hand off. You work with scheduler and Amanda to onboard the broader Guide team on the new program, get it placed on the schedule in perpetuity, and confirm marketing has what it needs to keep it visible. The program is officially shipped when it runs cleanly without you in the room.
After 120 days we sit down to talk about what's next - usually scaling the role to full-time at expanded scope across both Toronto ships.
How to apply
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